Animate CC 2017
Level 1: 3-Day Training
Students receive a course text, Adobe Animate CC 2017 Classroom in a Book, which includes downloadable class files. These resources provide students with a valuable tool for post-training practice, using familiar files and lessons.
All Mira Images Adobe authorized training is provided by certified instructors at our location or yours. Because we know your time is valuable…
We will never cancel your class.*
The Mira Images Classroom is located just outside of Philadelphia, PA and is convenient to Harrisburg, PA; New York, NY; New Jersey; Baltimore, MD; Wilmington, DE; and Washington DC.
Open Enrollment
Hands-on Adobe Training
$1199.00
- Adobe Certified instructors
- Hands on classes
- Personal attention
- Small class size
Class Links

Photoshop CC 2017

Illustrator CC 2017

InDesign CC 2017

Dreamweaver CC 2017

Animate CC 2017

Fireworks

Captivate 9

Acrobat DC

Muse 2017

EPUB with InDesign
Class Description
Previously known as Flash, Animate incorporates vector drawing, animation, video, and scripting capabilities to generate interactive and media-rich stand-alone applications for the desktop, innovative and immersive HTML5-based web sites, and apps for distribution to mobile devices. Bring your ideas to life with animation techniques ranging from simple point-to-point motion to simulation of life-like movement using inverse kinematics. This 3-day intensive hands-on training provides an introduction to Animate for designers and developers new to the Animate environment. You’ll get comfortable with essential concepts, from timeline animation to scripting basics for adding interactivity. Topics include:
- Creating & editing symbols
- Demystifying the timeline
- Animating in 3D
- Using inverse kinematics
- Adding interactive navigation
- Including sound & video
- Foundation ActionScript
- Publishing Flash for the web
Course Curriculum
Getting acquainted
- Understanding document types
- Getting to know the workspace
- Working with the Library panel
- Understanding the Timeline
- Organizing layers in a Timeline
- Using the Properties panel
- Using the Tools panel
- Undoing steps in Animate
- Previewing your movie
- Modifying the content and stage
- Saving your movie
Creating graphics and text
- Understanding Stokes and Fills
- Creating shapes
- Making selections
- Editing shapes
- Using gradient and bitmap fills
- Using variable-width strokes
- Using swatches and tagged swatches
- Creating Curves
- Using transparency to create depth
- Being expressive with the Paint Brush
- Creating and editing text
- Aligning and distributing objects
- Converting and exporting art
Creating and editing symbols
- Importing Adobe Illustrator files
- About symbols
- Creating symbols
- Importing Adobe Photoshop files
- Editing and managing symbols
- Changing the size and position of instances
- Changing the color effect of an instance
- Understanding display options
- Applying filters for special effects
- Positioning in 3D space
Animating symbols
- About animation
- Understanding the project file
- Animating position
- Changing the pacing and timing
- Animating transparency
- Animating filters
- Animating transformations
- Changing the path of the motion
- Swapping tween targets
- Creating nested animations
- Graphic symbols
- Easing
- Frame-by-frame animation
- Animating 3D motion
- Animating Camera moves
- Testing your movie
Advanced motion tweening
- About the Motion Editor
- Understanding the Project file
- Adding motion tweens
- Editing property curves
- Viewing options for the Motion Editor
- Copying and pasting curves
- Adding complex eases
Animating shapes and using masks
- Animating shapes
- Understanding the project file
- Creating a shape tween
- Changing the page
- Adding more shape tweens
- Creating a looping animation
- Using shape hints
- Previewing animations with onion skinning
- Animating color
- Creating and using masks
- Animating the mask and masked layers
- Easing a shape tween
Natural character animation
- Natural motion and character animation with inverse kinematics
- Creating a walk cycle
- Disabling and constraining joints
- Inverse kinematics with shapes
- Simulating physics with springiness
Creating interactive navigation
- About interactive movies
- Creating buttons
- Understanding ActionScript 3.0
- Preparing the timeline
- Adding a stop action
- Creating event handlers for buttons
- Creating destination keyframes
- Creating a Home button using code
- Snippets
- Code Snippets options
- Playing animation at the destination
- Animated buttons
Working with sound and video
- Understanding the Project file
- Using sounds
- Understanding video
- Using Adobe Media Encoder CC
- Playbook of external video in you project
- Working with video and transparency
- Embedding video
Publishing
- Understanding publishing
- Publishing for Flash Player
- Publishing for HTML5
- Using classic tweens
- Exporting to HTML5
- Inserting JavaScript
- Converting to HTML5 Canvas
- Publishing a desktop application
- Publishing to mobile devices